Peck Kanjanasahas
18+ years building rigging systems, pipelines, and creature/character setups for animated features, VFX, and games. Currently at Megalis VFX, Tokyo.
Latest: Rigging Reel 2025 — full breakdown
Showreels
All reels →
▶ NewTooth Character Reel
Character TD / rigging reel for a tooth character.
▶ ReelRigging Reel 2025
Wolf deformation, vehicle rigs, digi-doubles, whirlpool & whip rigs, carnivorous plants.
▶ ReelYuYu Hakusho Reel
Asset rigging on Netflix's live-action YuYu Hakusho.
▶ Demopkrig3 Auto-Rig Demo
Python-based auto-rigging framework — guide placement to final assembly.
▶ ReelRigging Reel 2021
Ninjala, Xpice, Legend of Muay Thai, Risen 3, Elex.
Character TD Reel 2019
Password-protected. Email for breakdowns.
▶ ReelRigging Reel 2015
Risen 3 creatures, Lego Friends framework, facial rig features.
Recent R&D
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Voice-Controlled Maya Workflow
Offline speech model wired straight to Maya commands — vox_maya + ngSkinTools.

pkrig node graph — building visually
A tour of the node-graph UI — component nodes, data nodes, Python script nodes, and containers.

pkrig node graph — first build
First end-to-end rig built through the pkrig node graph in Maya.

Barycentric Rigging
Algebraic barycentric coordinates for skin weight extraction in Maya.

Proximity Skin Baker
Two-phase tool to bake skin weights from driven joints. 1h17m → 30s on production rigs.

Cleaner Code, Smarter Nodes
Framework refactor: predefined classes, node properties, multi-attr indexing with .last.

Face Cage Rigger
Mid-quality facial rigging system using MetaHuman FACS shapes. Hours, not days.